Overview:

A zombie apocalypse has descended upon the world threatening to wipe away the last of the human race. As the moans of the infected grow louder, a new threat emerges from the shadows - right-wing Zombies are back from the dead and on a mission to reclaim the council estates and reverse the Right-to-Buy scheme they once championed. 
Commando Granny, leader of the resident's resistance, a 30-year resident of Red Brick Council Estate and a former MI6 operative has become the leader the local community so desperately needs to hold off the undead cabinet.
But will Commando Granny and the team defeat the zombies? The choices she makes will shape the destiny of their fight for survival.

Gameplay:
COMMANDO GRANNY is a 2-in-1, 10-minute comedy satire 1-player game where the player (Commando Granny) must make vital decisions to protect their council estate from right-wing zombies who are on their way to attack. 
The objective is to maintain the “trust” in the community as this will act as both the health bar on the battlefield and resource to buy upgrades. Players must decide if they want to sacrifice trust to upgrade their defences or maintain a healthy level of trust in the community. When the trust level goes to 0, then the community falls apart and the zombie hoard will overrun the council estate.

Credits:  
Game Design & Developed By Chester Huang
Narrative Written by Tracey Murray
Composing & Sound Design by Blanca Romeo de la Higuera & Benet Serra Reche
Voice Actors
   Commando Granny - Jane Slavin
   Dave / Pete - Louie Keen
   Yvone - Tracey Murray
Special Thanks to NFTS tutors & Games class of 2025


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